School Days Visual Novel Cg Gallery

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School Days Visual Novel Cg Gallery Average ratng: 4,2/5 4825 reviews

Akane-Iro ni Somaru Saka Series

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Due to his rebellious student background when he was in middle school, Junichi Nagase has suffered a somewhat indelible label of 'Genokiller' all the way till his high school days. However, in a weird twist of events, his title which he had wanted to escape from worked to his advantage when he attempted to help a pretty young lady who is being harassed by some guys.
The next day, Junichi is greatly surprised when he found out that the transfer student in his class is none other than Yuuhi Katagiri, the girl he had saved yesterday. What's more, Yuuhi has just boldly asked him to show her around! Soon, the class speculates that Junichi and Yuuhi are dating. The girl denies it and gestures her need of help from Junichi but due to a misunderstanding, he mistakes her expression and promptly kisses her in front of everyone. All of a sudden, the shy and timid girl they knew instantly changed into a raged one who didn't hesitate in beating up poor Junichi. To add to her misery, Yuuhi finds out that her father is so grateful to his friend that he arranged his daughter to marry his son. And guess who's Yuuhi's 'lucky' fiance? Yup, the Genokiller himself, Junichi!
By princessmeyrin023
Site: http://mmv.co.jp/special/akasaka/

Akane-Iro ni Somaru Saka Scans

  • Akane-Iro ni Somaru Saka

Member Opinions

4.25

it is a funny anime but the ending was bad also the characters are awful >__>
it is about a strong boy(who appears later that he is just an idiot)on his way back from school he saved a girl..and then it appears that the girl is the transfer student in his school,however she called him by his first name and all the students were shocked,
and then it seems that she must marry this boy because her parents told so..it is a romance,school anime
anyways it is a bad show :/

5.00

Akane-Iro ni Somaru Saka is an 18+ visual novel developed by Japanese VN Studios feng, and TNK (that real bad dxxksucking entertainment company) has made an anime adaptation of it.
One thing to say before I try to defile this review. Akasaka is a GREAT Visual Novel, I can see how feng took up the effort to make a story quite good. Rather than sticking it close to making it boring, the Visual Novel has some of the best CG scenes (Yutori walking into Nagomi riding you, the reaction, though deja vu, deserves a laugh), and some great storyline and character development. You've got your cute, perfect sister (who deep inside loves you more than just as a brother), your friends Fuyuhiko and Tsukasa (the silly people), and then you got this popular girl that looks a tad unique, Mitsuki, then you got the rich girl that sort of hates you, Yuuhi (Another Deja vu character if you ever watched Toradora), and then this alien girl named Nagomi. The VN deserves some serious love. (8.11 on VNDB!!!) It's not as popular as it's supposed to be.
Anyway, the anime, in a simple word, is shoddy. Course! You got a great voice acting cast, who can't say that this won't end bad, you got lovable characters. However, TNK just HAD to make it bad when it could have been excellent. They just had to. The anime, though art is quite great, the voice acting is candy to listen to, just simply is terrible. Half of the time you will get so sick of Yuuhi trying to stereotype herself in front of Junichi, and Junichi doesn't help either. The main character's supposed to do something, please? At least in the VS, he was comical. This is self egotistical, little boys. Anyway, as it should have deserved a ton of fanservice, it didn't, and TNK has completely defiled a great japanese studio's great work. It is simply deafening to hear this because most people like the anime, and the characters! What's not to like about an alien girl showing up out of nowhere and a busty journalist that throws jokes at you pretty often?
And he loves his sister back?! WHAT?! NOT EVEN!
Akane-Iro ni Somaru Saka is an anime that is shoddy. TNK has decided to make it bad, but I'm excitedly waiting for feng's next installment of their VN series, Hoshikaka, and also, I hope they don't sign their works to some bad anime entertainment company like TNK. God, some people.

10.00

Its a great love/comedy series.
The first episode REALLY hooks you into the series and it never lets up.
I think the series has a great plot, that also leaves unknown points that allow you to make up whatever theory you want to have for some of the characters.

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School Days HQ is a visual novel about a highschooler trapped in a love triangle with the girl of his dreams.. and the friend who helped him get the girl of his dreams. Recently released in the West in the form of an HD remake, it is one of the most famous visual novels in the past decade. And while there is a lot in School Days deserving of such fame, it is a game that also serves to exemplify the worst possible traits of the visual novel genre. [*Note: contains minor spoilers about the nature of the game]

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Good — More an Interactive Anime Than A Visual Novel

The first thing I did upon receiving my copy of School Days was spend a half hour watching it install. After all, the game itself is over 12 gigabytes in size. Intrigued as to why the game was so large, I booted it up—expecting there to be a large amount of FMVs. Sure enough, the game began with a mid- to low-budget anime cutscene.. a cutscene that continued for the rest of the game.

The entire game is a fully voiced anime—making it share as much in common with interactive movies as visual novels. In this way, it was amazing and I felt far more drawn into the story than with past visual novels I have played.

Good — Control Over The Visual Novel Environment

The interface in School Days is excellent as well. Not only does it have all the bells and whistles present in most visual novels (back log, save slots, fast forwarding), but it also allows you to skip back to the beginning of the scene (and further) or forward to the next choice at any time with a few simple clicks. This is a godsend when playing the game several times, searching for all of the endings.

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Mixed — Railroaded into Drama

In most visual novels, the player's choices are rather limited and are confined to the most important turning points in the story—if they affect the story at all beyond the ending. School Days, on the other hand, allows you to make a myriad of choices—at any point except at the most pivotal moments of the story, so as to force you into stupid and easily avoidable 'dramatic' situations.

Cerberus network code. 3280d ago They can provide as much incentive as they want, but if the game sucks or is lacking in something, incentive doesn't do jack. Online multi-player games should do things like this to prevent pirated copies from being played online or at least getting to charge those pirates something. Instead of trying to decrease the used market sales, why not just simply drop the price from $60 to something more reasonable. Pretty smart move, developers increasing their profits wise.

Moreover, the choices you do get to make over the course of the game are really just the same question restated in countless different ways: 'Would you like to totally screw up your relationship?' If, for some reason, you are like me and answer 'no, I think I'm good,' the game constantly questions this decision, pestering you with countless opportunities to rethink your non-self-destructive point of view.

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Of course, little did I know on my first—or even second—playthrough that the game becomes much more interesting if you're constantly going back on your decisions. The game seems designed for you to be an indecisive and terrible person (more on that later), and if you don't stay the course on your choice of girl, things can get really dark really fast. And that's by far the best part of the game.

Mixed — Play To Lose

Going in to the game, the only thing I knew about School Days was that it was famous for its shocking endings. Of course, by keeping my character on the straight and narrow my first time through, my ending was about as normal as could be. So I let myself go wild on subsequent playthroughs. Most of the endings were mundane. Others were comically hilarious.

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But the 'bad endings'—those are where School Days shines. They are so shockingly ultra-violent, so psychologically haunting. It seems the whole reason the game constantly pesters you to make bad choices is that this is the game's way to get you to see those endings.

This, however, creates the counterintuitive quandary that to experience the best parts of the game, you have to actively try to lose it—sabotaging your own relationship and those of the other characters at every possible turn.

In addition, having such tonally different conclusions makes the game seem wildly schizophrenic when the endings are set side by side. From ending to ending, solid stable characters can abruptly become murderously psychopathic. The 'bad endings' scream of being shock value for the sake of shock value, with even the darkest moments of the worst possible playthroughs never truly preparing you for them. Of course, that only makes them more effective at dishing out their sudden psychological damage, not less.

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Bad — An Irredeemable, Unlikeable Protagonist

Makoto, the player character, is the single most unlikable protagonist in any video game I have ever played. He is cowardly, untruthful, indecisive, stupefyingly oblivious, and basically just a useless sack of flesh in all respects. I would add that he's dumber than a sack of rocks, but I fear the earth itself would swallow me whole for using it in the comparison. Moreover, he has no

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useful skills or hobbies—other than cooking—which is, of course, why two beautiful girls become suicidally/homicidally in love with him.

Worst of all, there was nothing I, the player, could do to affect any of his shortcomings. I felt less like I was guiding Makoto through key points in his life and more like I was instead the conscience in his head that he constantly ignored. It was not an enjoyable way to play a game and the more I played, the more I wanted to actively search out an ending with a suitably horrific death for him. In the end, the only reason I didn't is because I, ironically, cared more for the well being of the other characters in the story than he did.

Final Thoughts

I have very polarizing opinions on School Days HQ. On one hand, it really is a beautiful looking and sounding game—in addition to being very user friendly. On the other, Makoto was the

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antithesis of every character I've ever wanted to be in a game, so being saddled with him and his problems is about the furthest thing I can imagine from 'fun.' However, if you can take a perverse pleasure in messing up his life and the lives of all he is connected to, you can experience some of the most shocking endings in the history of gaming—or if you just want to see something ridiculously messed up, you could just watch the end of the anime instead.

School Days HQwas released on June 27, 2012, for Windows. It can be purchased online at the official website.